The Future of game A.I. @ Imperial College
Casting SPELs in LISP
Parallax mapping (overrated) (@ gamedev.net)
Analyzing the AI Bot Library from the Quake 3 Source Code (@ aiGameDev.com)
Far Cry 2 and AI promises
Self-learning guide for Game Programmers without a degree
AI : Open Problems
Creating Real Artificial Intelligence
Original SimCity Source Released
100 Ways To Be More Productive (@ gameproducer.net)
3Dwarf Visualizer – a tool to view maps in 3D
You Don’t Want Realistic A.I.
Decision Trees and Evolutionary Programming (@ aiGameDev.com)
Designing AI Algorithms For Turn-Based Strategy Games (@ gamasutra.com)
Research Opportunities in Game AI (@ aiGameDev.com)
The Crysis of Integrating Next-Gen Animation and AI (@ aiGameDev.com)